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art and animation
Animating Creature Walk Cycles in Maya
Throughout this workshop, you’ll learn the importance of importing a rig as a proxy and discover all the benefits of using the Reference Editor to keep your scene well organized. We will also covers the topics of baking, motion tracking, and animation layers to add all the other secondary levels of animation. The second portion of the workshop focuses on animating the walk cycle before the final chapter, which explains how to add the wings, neck, and head, for a convincing creature animation.
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